Introduction
Quick Start Overview & System Concepts
Escape Room Builder turns practical room constraints into a playable plan: collect room inputs, choose a theme, generate varied puzzles, replace individual weak ideas, export build-ready specifications, and run the room from live game-night screens.
1. Initial Setup
Sign in, choose Home Party or Commercial Venue, and configure environment, player count, duration, and props.
Open setup chapter2. Logic-Aware AI
Use one prop tag per physical object so the generator can anchor puzzles to real objects and spaces.
Open AI chapter3. Puzzle Refinement
Generate the puzzle set, replace only the weak slot, and polish copy with the browser AI editorial pass.
Open puzzle chapter4. Build Specs
Read the master blueprint, consolidated bill of materials, narrative justifications, wiring notes, and crew packet.
Open export chapter5. Live Operations
Connect the Gamemaster Console and Room Player Display, then run real-time clues and screen modes.
Open live ops chapterThe Builder Loop
- Room: define people, duration, environment, operating mode, and available items.
- Theme: pick from generated ideas or provide a custom theme when full-catalog access is available.
- Build: generate puzzles that include logic, physical, and electronic variety.
- Review: replace only individual puzzle cards that miss the mark.
- Export: save or download the plan, then launch live URLs for game night.
/gm/{sessionId}, and player display at /room/{sessionId}/player-display.